What happens when you lengthen the fuse on planes?
I happen to be building the "Paddle", a twin boom speed 400. I'm subbing
aluminum tubing for the supplied hardwood dowels. The tubing I have is
several inches longer, and I'd hate to whack it off per plans, if leaving it
a tad longer would help stability! I still will balance at the point in the
plans?
From : Don Stackhouse
Any time you make a small but significant change to something in an
airplane design, there will be ripple effects that influence nearly every
other parameter in the design.
A whole bunch of things happen when you change tail moment arm length.
First, let's look at static stability. Adding a percentage of tail moment
arm has the same effect on pitch and yaw static stability as adding the
same percentage to the horizontal and vertical tail areas. It will move the
neutral point (the C/G location that results in neutral static stability)
further aft. If you leave the C/G the same, you will see and increase in
static stability, or you can move the C/G aft a little to keep the static
stability the same as before.
Dynamic stability (the ability to damp out oscillations) is linearly
proportional to tail area, but proportional to the SQUARE of the tail
moment arm. For example, if you doubled the tail area, both the static and
dynamic stability would double. However, if you double the tail moment arm,
you get twice the static stability, but FOUR TIMES the dynamic stability
you had before.
So far, so good. Let's all make our tail moment arms a gazillion inches
long, right? Well, not quite. There are some negatives.
A longer tail moment arm results in more whetted area (and therefore skin
friction), and more weight, for the tail section of the fuselage. For a pod
and boom type of design, the penalty is usually small, but real. To some
extent this can be offset by making the tail surfaces smaller as you make
the tail longer, but there is an optimum. I have on occasion used total
whetted area (on a Q-40 pylon racer, for example) or total tail assembly
weight (on a pod-and-boom sailplane design that was extremely weight
sensitive) to determine the optimum tail moment and tail area combination
for a given amount of stability. There is an optimum, and the design gets
worse with respect to those criteria if you have too little or too much of
each parameter.
Too much yaw stability, coupled with insufficient dihedral effect, can
result in spiral instability (i.e.: the plane tends to steepen the bank
angle by itself when held in a sustained turn, sometimes called
"overbanking tendency"). This is usually not a big issue for a sport model,
but for something that has to do thermalling turns it can be a major
problem. This is also somewhat dependent on lift coefficient, so your model
might have positive spiral stability (i.e.: tends to roll back to level by
itself) at some bank angles and be spirally unstable at other bank angles.
Conversely, too little fin effect and/or too much dihedral effect can
result in "dutch roll", a side-to-side, wallowing, falling-leaf type of
motion. The inertia of the model about the yaw axis is a major player in
this as well, and a longer tailboom will increase the inertia. Usually
there is some combination of dihedral/fin area/tail moment that will
simulrtaneously result in an absence of dutch roll AND acceptable spiral
stability at typical bank angles. However, if the inertia is too high, the
zones of combinations that represent dutch roll problems and spiral
stability problems can overlap, resulting in a model that always has one
problem or the other or both.
Excessively long tail moments can sometimes (but not always) result in poor
control response as well. The extremely small tail areas that often go with
very long tail moments can also have Reynolds number problems, resulting in
poor control authority and quirky handling. At least one fairly popular
long-and-small-tailed 2-channel RCHLG I've had the displeasure to test fly
had an annoying hysteresis in pitch, and was about as nimble as a school
bus. Much of the problem could be attributed to exessively small tail
surfaces (with a less than ideal airfoil for that Re), and too much tail
moment.
Aeroelasticity (the aerodynamic effects of the way the model's shape
changes in flight due to the flight loads imposed on it) are also an issue.
If you change the material and/or the length of the tail boom, you are also
changing its stiffness and mass characteristics. This opens up the
possibility of flutter, tucking, and other aerodynamic problems.
There's another interesting effect that crops up on very lightly loaded
models that are capable of very tight turns (i.e.: where the turn radius is
relatively small in comparison to the model's length and wingspan). In a
turn, the airflow past the model is curved, and in a very tight turn the
curvature of the airflow is enough to significantly influence the handling
of the model. The direction of the "relative wind" at the tail, in both the
pitch and yaw sense, could be ten or fifteen or more degrees different from
the relative wind at the wing. The curved airflow is typically trying to
push the tail up (and the nose down), and to yaw the airplane towards the
outside of the turn. If the model has enough dihedral effect, this yaw can
enhance the spiral stability, although the pitch effects will tend to make
the model dive a bit towards the outside of the turn and pick up excessive
airspeed. You may need to hold some "up" elevator and some into-the-turn
rudder deflection to counteract these effects. The amount of elevator
deflection required can be surprising; it's not uncommon in a really tight
thermal turn with a good, light RCHLG to need twice as much up elevator to
hold the wing's angle of attack constant during the turn as it takes to
stall the model in level flight!
All of these factors influence the required length of the tail moment.
Obviously the designer needs to consider the model's mission profile
(including the excpected abilities and flying style of the pilots who will
be flying it) and the resulting performance and handling requirements.
Ralph, in answer to your original question about what to do with your
model, it depends. All of the effects listed above can become issues when
you change a design. If the model was carefully tuned by its original
designer to achieve just the right balance of all the factors listed above,
then even the smallest alteration is probably going to make something about
the model's performance and behavior get worse. When you monkey with a
design, you always have the potential of opening Pandora's box. OTOH, if
the model wasn't tuned all that precisely to begin with, then there may be
some room for yo to do some additional fine-tuning. Check with other
builders of that model on how the stock version behaves, and try to find
out if the designer is obsessive about tweaking his/her designs (I probably
know a few folks who are like that), or if they just get the model to fly
reasonably OK and start shipping it. The amount of tuning the designer did
is probably a good indicator of how much room there is for you to improve it.
In any case, as soon as you start to change something, you become a
designer and test pilot. When that happens, you can be virtually CERTAIN
that you will have to go through at least several iterations of changes
before you can even begin to hope for improvements. Before you start down
that path, you need to ask yourself if you want to develop what is likely
to be essentially a new design by the time you're through with it, or if
you just want something to fly. Development work can be rewarding for its
own sake, if that's what you love. Some of us do, and we encourage others
to give it a try, IF that's want they want to do.
However, if you just want something to fly, you are almost certainly better
off if you buy a well-designed model kit, and build it with few (if any)
modifications.
Don Stackhouse
DJ Aerotech
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