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The following article was posted to RCSE
. It was in response to a question regarding the ideal weight of
a HLG. Is Light Right?
Is Light Right?? - Ideal Weight of a HLG
From Don Stackhouse
Subject: Re: [RCSE] Is light right?
The factors controlling the launch height of an hlg are very complex, but we
can summarize a few of the more important ones as related to weight.
*****Warning*****
In the interest of keeping this understandable, the following contains some
simplifications to a very complex subject (which the technical purists on
this form will undoubtedly try to nail me on). I believe, however, that the
conclusions reached are valid.
In general, more weight will reduce launch height if there are no other
complications. Your arm can only impart a certain amount of energy to the
model, typically measured in foot-pounds (or newton-meters for those of you
outside the U.S.A.). If you impart 50 foot-pounds to a one pound model, and
we pretend that none is lost through aerodynamic drag, etc., that energy can
raise your one pound model to a height of 50 feet. If the model weighs 2
pounds, that amount of energy can only lift the model a height of 25 feet.
The news gets worse for your more ponderous hlg's. The energy we are talking
about starts as kinetic energy ( energy in the form of mass and speed), given
to the model by the accelerating force from your arm. The amount of energy
available for gaining altitude depends on the difference between the velocity
(squared) when it leaves your hand and the velocity (squared) where it levels
off at the top of the launch. Assuming that the force your muscles can
generate is more or less constant, the acceleration is inversely proportional
to the mass (remember that old formula from physics class, F=Ma?), which
means that the heavier model will leave your hand at a lower speed than a
lighter one. Blame it on Isaac Newton! To make matters worse, that heavier
model will have a higher stall speed, which means it must level off sooner at
the top of the launch. Together, that means that this heavier model has LESS
energy available to lift its porcine bulk to altitude. The bottom line is,
the lighter model starts out faster, finishes the launch slower (for a
greater total change in velocity), resulting in a greater total launch
energy. And don't forget, that lighter model gets more altitude for a given
amount of energy than the heavy one.
Now, just to be fair, we must admit that while the heavy model leaves your
hand at a lower speed, its higher mass tends to offset that somewhat
(remember my statement at the beginning that the energy from your arm is more
or less constant?). Unfortunately, this doesn't do anything to help the
higher stall speed, so the available energy for climbing is still less for
the heavier model. The other factor involved is that the acceleration depends
on the total mass of the system, including the mass of your arm. As you
reduce the mass of the glider, this mass becomes a smaller and smaller
percentage of the total system mass, and therefore less significant in
determining the resultant acceleration. It's that old law of diminishing
returns. One way to get around this is to reduce the mass of your arm, at
least the portion that gets accelerated. That's the principle behind the
atlatl, or "throwing stick". Instead of having to get this mass of muscle,
bone, skin, r/c model, and wristwatch(for you left-handed throwers) up to
launch velocity, you just have to accelerate the model plus this relatively
lightweight stick. Of course, a lighter model will be an even bigger
advantage if you go that route!
So is everything in favor of the lighter model? Well, if any of you have read
most of my earlier postings you will know that I rarely if ever believe in
such a thing as a simple cut-and-dried answer for anything. I won't
disappoint you today! Because its mass is lower, the lighter model has to
expend its velocity faster to overcome the energy lost through aerodynamic
drag. In other words, it slows down quicker. The heavy model starts the
launch at a lower speed, so it doesn't climb as fast initially, but it holds
that speed longer through the middle of the launch, which partially
compensates for that. Of course, this still doesn't make up for the fact that
it must level off sooner due to stall speed considerations, and its faster
loss of speed required to convert that speed into altitude. The balance
between induced and parasite drag also comes into play here; at the beginning
of launch the velocity of the lighter model is higher, and the parasite drag
(which dominates at high speeds) penalizes the lighter model. At the top of
launch, though, the induced drag (drag that results form the production of
lift) shifts things in favor of the lighter model once again. Induced drag is
a function of span loading, and since the rules limit the span to 1.5 meters,
the heavy model has a higher span loading and higher induced drag at any
given airspeed. One way to reduce the induced drag penalty is to hold a
vertical launch path relative to the air, so that the lift of the wing is
zero. No lift, no induced drag. Of course, you have to be careful that the
extra induced drag created during the pullup to vertical at the beginning of
launch and the push to level at the end doesn't destroy all the benefits of
your zero-g vertical climb.
There are cases where the launch height of a model can be improved by adding
weight. Most airfoils have a lift coefficient below which the drag rises
dramatically. If this drag rise occurs at a lift coefficient significantly
above the lift coefficient for the high-speed phases of launch (which because
of the speed is just slightly above zero), the drag rise will cause the model
to scrub-off much of its initial speed very quickly, until the airspeed is
low enough to drive the lift coefficient up into the low-drag region. This is
likely to be the case with many high-lift, high-camber airfoils. A model with
this situation may have excellent performance at minimum sink speed, max L/D,
and even at penetrating speeds, but at the extremely high speeds at the
beginning of launch it runs into its own personal brick wall. If you add
weight to it, and also hold an upward arc at the beginning of launch, the net
effect is to increase the lift coefficient enough to get it out of the high
drag region. This is one of the few cases where heavier is better, and in
this case it's only to the point that the wing has enough load to keep it out
of its high drag region at low lift.
One of the big keys to the improved launch performance of our new Wizard and
Chrysalis hlg's was developing wings that possessed the necessary max-lift
and handling for excellent thermalling, but could also stay out of this
high-drag trap at zero lift for launch.
One other mitigating factor in favor of the heavy hlg is Reynolds number. For
those of you not familiar with it, this is a fancy engineering term that
describes the size of something from the point of view of an air molecule.
It's the product of physical size (chord in the case of a wing), airspeed,
and the density and viscosity of the fluid you're working in (in this case
air). Generally speaking, a larger OR faster model will have better
performance thanks to its higher Reynolds number. At the Reynolds numbers
typical of hlg's, the differences can be quite dramatic. This is less of a
factor on launch, but once you get to the top of launch, the higher L/D of
the faster heavy model will give you a little more searching range per foot
of altitude, and may even give you the same or better sink rate if the L/D
improvement is great enough. This is mostly a function of the effect Reynolds
number on the performance of that particular model's airfoils. Whether this
is enough to make up for the lower launch height you will probably get
depends on the design of the model.
If you are interested in altitude, so far just about everything adds up in
favor of the lighter model. If you are trying to cover ground, though, and
holding the model at a fairly low and constant altitude during the launch,
the heavier model's ability to hold speed and penetrate better may come into
play. I was at a contest recently where we had a lot of wind, and a small
ridge about 70 yards (meters for you metric folks) upwind and outside of the
field boundary. We had the Chrysalis prototype loaded up with 3 ounces of
lead, about a 32% increase over its empty weight of 9.3 ounces, to get better
penetration. Despite the 15+ knot winds, the launch height was quite
noticeably lower than what we would get unballasted in light air; however, by
holding the launch level at a low, constant altitude Joe was able to
penetrate upwind to the ridge, slope soar to get his time, then sail home
with a tail wind to land within the field boundaries. This would have been
very difficult without the extra weight. I took the 3 ounces out though, as
soon as I got home.
Still not convinced? If there was a significant advantage to heavier weights
in our size range the free-flight hand launch glider fliers would be building
20 ounce models. They've gone through a lot more years of development and
evolution than we have. You can't fool mother nature!
Don Stackhouse @ DJ Aerotech
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