Why don't scale models fly at scale weights?
Can anyone please explain to me in lay persons terms why we can scale our
planes to 1/4 the size but not 1/4 the weight of the full scale versions? In
example, if a full scale Piper Cub, theoretically weighs 1200 lbs, why
wouldn't the 1/4 scale version be able to fly at 300 lbs? Your input would be
appreciated.
From : Don Stackhouse
Stan, there are a number of factors at work here.
1. Lengths scale linearly with scale factor, but areas (like wing area and the
cross-sectional area of structural members) scale with the square of the scale
factor, and volumes (which determine weight) scale with the cube of the scale
factor. All this assumes we're duplicating the same structural design and
materials, if we change any of those it gets more complicated.
In plain english, this means that if it's half as big, it will have 1/4 the
wing area and 1/8 the weight. Sounds good so far, but now for #2:
2. Reynolds number, a.k.a. "Scale effect". Length times velocity times air
density, divided by air viscosity. In the millions for an airliner's wing, 1
to 3 million for a Cessna 152 wing, 30,000 to 100,000 for an R/C hand-launched
glider. Air molecules don't scale down when we scale the model down. If air
molecules look like ping pong balls to the full scale, they look more like
basketballs to the model. The job of forcing yourself through a mass of ping
pong balls is quite different from tunneling through a pile of basketballs.
From the model's point of view, the airfoil on the model will have
proportionately higher drag and less lift in most cases than the full scale
airfoil. Also, things like boundary layers (that thin layer of air next to the
skin where the air is transitioning from the speed of the skin to the speed of
the "freestream" outside of the boundary layer) behave dramatically
differently.
A large aircraft will tend to have what's called a "turbulent" boundary layer
over most of the skin. This means that the air within the boundary layer is
constantly stirring and mixing itself. This creates quite a bit of "scrubbing"
action against the skin (increasing skin friction), but it helps the flow stay
attached to the aircraft's surface. Full scale airfoils are designed with this
type of boundary layer in mind.
A full scale sailplane or smaller, slower aircraft will tend to have large
parts of its boundary layers flowing in what's called "laminar" fashion; nice
smooth layers without any mixing between them. This can reduce drag if
properly managed.
A model tends to have laminar flow too, but it tends to separate easily,
leading to big globs of stagnant flow being dragged along under the separated
boundary layer. Even behind the propeller, even if you put "turbulators" on
the wing, for smaller models the flow will tend to be laminar, and try to go
back to laminar if you turbulate it. It would rather be laminar and separated
than turbulent and attached. This separation if it occurs dramatically
increases drag and reduces lift. Full scale airfoils used on model-sized
aircraft are especially bad in this regard. In general, the relatively bigger
air molecules will put up with less "muscling around" from a model than they
will from a full scale aircraft, so the model has to do less of this, and with
more finesse. When you're not as big and powerful, you have to rely more on
diplomacy.
3. If you want a 1/2-size model to "look" like it's going the same apparent
speed (same number of fuselage lengths per second) it has to have half the
actual speed. This means that the "dynamic pressure" ( the force of the air
against the model, from which comes lift and drag) is only 1/4 as much. Since
the wing area is also only 1/4 as much, the total lift making ability of the
wing (even if we ignore Reynolds number effects) is only 1/16 as much!
By the way, if we're only going 1/2 as fast with something 1/2 the size, the
Reynolds numbers are only 1/4 as high, so the #2 problem just got even worse!
4. The atmosphere doesn't scale down when we shrink the model. A 20 mph gust
for a model is a lot more serious than a 20 mph gust for its full scale
counterpart. We can limit some of the effects of this by only flying on calmer
days, but the smaller gusts still exhibit this effect.
5. The model isn't flown as precisely as the full scale aircraft. Since you
aren't actually in it, you can't see as precisely what it's doing. This means
that you can't keep it flying as closely to the optimum angle of attack, yaw
angle, etc. as the full scale. This costs a bit of performance, which must be
compensated for by larger performance margins in the original design of the
model.
With all this against them, it's kind of remarkable that our models fly as
well as they do!
Don Stackhouse @ DJ Aerotech
|