Roll stability and control
From : Don Stackhouse
There's apparently a lot of misinformation floating around on this subject
of roll control and stability, judging by the discussion on this thread so
far. I thought I covered the basics at least partially in some of my other
posts, but apparently some of you might like something a bit more detailed.
I'll review the general topic, then address a sampling of some of the
recent posts. I will leave off the names of the posters, since it is not my
intent to impune anyone in particular (on the contrary, I strive to be an
"equal opportunity impuner").
I expect that most or all of you are familiar with the basic forces on an
aircraft in unaccelerated level flight. The horizontal forces of thrust and
drag balance each other, as do the vertical forces of lift and weight.
However, as soon as we bank the aircraft into a turn, some profound changes
occur.
Viewed from behind, lift is approximately perpendicular to the wings. When
the wings are banked, the lift vector is no longer parallel to the weight
vector. A portion of the lift vector (its "vertical component") is acting
upwards to oppose the weight, but there is now also a horizontal component
pulling the aircraft to the side. This is what actually turns the aircraft.
In a so-called "coordinated turn", the centrifugal force caused by the turn
exactly opposes the horizontal component of lift, so that all forces are
once again in balance. The curious side effect of this is that since the
vector sum of the weight and centrifugal force ("CF") vectors are exactly
parallel, equal and opposite to the lift vector, THE AIRCRAFT HAS ALMOST NO
WAY TO KNOW IT'S IN A TURN!
This is why instruments are required for flying full scale aircraft inside
of a cloud. Your inner ear cannot tell the difference between CF and
gravity any more than the wings can, so neither you nor the airplane can
tell which way is level flight. Without a gyroscope or some other way to
determine which way is "right side up", you can't keep the wings level.
This also is why you can't steer an aircraft the way you steer a car. A
"properly designed" aircraft, in a coordinated turn, with the fuselage
parallel to the airflow (i.e.: zero yaw angle) generally WILL NOT roll out
of a bank by itself if you center the controls. In fact, once it is
stabilized in the turn, the controls will probably (other than some
exceptions which I'll get to in a moment) be nearly centered already! To
turn an aircraft, you apply aileron (or rudder, as the case may be) to roll
into the bank, center the controls at the desired bank angle (other than
the SMALL amounts that might be required to keep the bank angle constant),
then, once the desired turn is nearly complete, apply OPPOSITE aileron or
rudder to roll the wings back to level.
In case you missed it, here it is again: centering the controls to roll out
of a turn will NOT work satisfactorily in most cases. You tell the plane to
start turning with ailerons or rudder, you center the controls while you
allow the aircraft to complete the desired turn, then you apply opposite
aileron or rudder to roll out of the turn.
Expecting the aircraft to steer like a car, and to roll out of a turn
without you telling it to, is NOT a valid way to judge the "quality" of a
design, rather, it's a refusal to accept the laws of physics.
While all of this is going on about the roll axis, some other interesting
side effects are occurring about the pitch axis. Since some of the lift of
the wing is now being used to balance CF, that means that the vertical
component of lift is no longer as big as the weight of the aircraft. This
causes the aircraft to start to descend. Of course as soon as it does, the
downward change in the flight path increases the angle of attack on both
the wing and the tail. If the aircraft has positive pitch stability it will
tend to nose down, keeping the angle of attack of the wing nearly constant.
Because of the downward flight path, the aircraft will start to pick up
airspeed, which will supply the extra lift required to make the vertical
component of the now tilted lift vector once again equal to weight. When
the aircraft is rolled back to level flight, the extra speed it now has,
coupled with its positive pitch stability, will cause it to zoom up to
reduce the airspeed back to normal. If you're seeing a speed increase
during a turn, and a zoom coming out, it's probably an indication of two
things:
1. Plenty of pitch stability, maybe even more than you need (move the C/G
back), and...
2. Incorrect piloting technique. Read on, there's a remedy.
If the aircraft has neutral pitch stability (C/G is at or behind the aft
limit), it will not nose down in response to the downward flight path, and
the change in flight path will therefore cause an increase in the angle of
attack. This will supply the necessary increase in lift to put the whole
system back in balance. Of course the down side of this is that this
aircraft will demand that the pilot supply all corrections for gusts, etc.,
refusing to do anything about them by itself. It will also give the pilot
little or no feedback in the form of pitch attitude changes when it
encounters those disturbances. This is why we don't generally design
training aircraft with neutral stability in pitch.
A third possibility is that the aircraft has positive stability in pitch,
but the pilot, realizing that extra lift is required to keep airspeed
constant in the turn, pulls just enough up elevator while in the turn to
supply the necessary extra lift through angle of attack increase. The pilot
smoothly releases this extra up elevator as he or she rolls the aircraft
out of the turn, and the model arrives back at wings level with the same
pitch attitude and airspeed it had before entering the turn. This is called
"finesse".
If our models were expected to do all the flying themselves, including
reading the pilot's mind, this would be called "Free Flight", not "Radio
Control".
Now for the exceptions:
The airflow past the aircraft in a turn is not straight anymore, it's
curved by the turn. If the turn is coordinated, this means that it's
parallel to the fuselage at the wing, but blowing outward and downward on
the nose, and inward and upward at the tail. On most models this effect is
minimal, because the radius of the turn is very large compared to the
dimensions of the model. However, on very lightly loaded models with long
tail moments, this effect can become quite significant. The upward flow at
the tail tends to push the tail up and the nose down, which increases the
amount of up elevator required to keep the airspeed constant. In effect,
the tail is "cracking the whip". On R/C HLG's this effect can be extremely
pronounced; for example, on our Monarch R/C HLG's, a maximum performance,
minimum radius turn can require more than twice as much up elevator to keep
airspeed constant than it takes to fully stall the model in level flight!
Of course, you must instantly back off on the up elevator if a gust or
other disturbance momentarily causes the turn to widen, increasing the turn
radius and reducing the curvature of the airflow. It's a lot like playing a
fish on the end of a line, and to watch a master perform this art is to
observe true poetry in motion. There's nothing quite like watching a 1.5
meter model roll into a 50 degree bank 1.5 meters off the ground, start
making one meter diameter, perfectly round circles with its inside wingtip,
and proceed to "speck out" from a thermal about the size of a picnic table!
The effect of the curvature of the flow acting on the fin and rudder is to
yaw the model towards the outside of the turn. On an aircraft with no
ailerons this can be a good thing, because of another quirk of turning
flight. The wing on the inside of the turn has less airspeed than the wing
on the outside of the turn, and therefore needs more angle of attack to
make the same amount of lift as the other wing. If it doesn't, the aircraft
will try to roll into a steeper bank. This is called "overbanking
tendency". The yaw caused by the curvature of the flow, if the design has
been properly tuned, when coupled with the dihedral of the wing, will
increase the angle of attack on the inside wing and decrease it on the
outside wing exactly enough to keep their lifts equal and the bank angle
constant.
If the aircraft has little coupling between yaw and roll (little dihedral
or sweep), the airspeed difference btween the inside and outside wingtips
may tend to roll it into a steeper bank unless corrected. It's not uncommon
on aircraft like this to need "top" aileron (aileron input opposite from
the direction of turn) to correct the overbanking tendency, and "bottom"
rudder (rudder input in the same direction as the turn) to counteract the
effects of curvature of the airflow in order to keep the turn coordinated.
Two examples of this I've seen on full scale aircraft are an Aeronca 7AC
"Champion" and a Schweitzer 2-22E sailplane.
This also brings up the subject of tip stall. We're using a lot of small
increases in angle of attack here to keep things in balance, and of course
there's a limit on how much of that you can do before the airfoil says
"ENOUGH!" and quits flying. Because of this, the stall speed increases as
you increase the bank angle. It also means that, because it is flying
slower in a turn, the inside wing tip is the most likely candidate for a
stall in a turn, unless the designer has used airfoil selections, planform
changes, etc., to make the center of the wing stall first. The lower speed
at the inside wingtip actually exacts a double penalty, because in addition
to the lower airspeed, you also get a lower Reynolds number, which
increases the drag and reduces the maximum lift coefficient.
Virtually any model can be made to tip stall if the weight is low enough to
allow a small enough turning radius. Because of this, contrary to what you
might expect, airplanes with very low wing loadings are actually the most
at risk for tip stall.
This phenomenon raises its ugly head even higher when you try to roll out
of the turn. You need to momentarily increase the lift on the inside
wingtip to get the mass of the wing moving back towards level flight. If
the inside wingtip is already on the verge of stall, this extra demand for
more lift could be just enough to push it over the edge, resulting in a
snap roll into the turn, or at least a very sluggish response to your roll
command. If your model rolls smartly into the turns, but seems reluctant to
roll out, it could be that you're flying too slow. A little down elevator
can help here, since it reduces angle of attack, starts increasing
airspeed, and also widens out the turn and reduces the curvature of the
airflow. All of these things will give that poor, overworked inside wing
tip a better chance of doing its job successfully.
Now let's talk about "Spiral stability" and "Dutch roll". Spiral stability
is the tendency of a model to roll out of a turn by itself while the
controls are centered. As should be apparent from the above, this is
usually near neutral or even slightly negative for most aircraft (i.e.:
they want to steepen up the bank angle in a turn). Dutch roll is a tendency
to oscillate side-to-side in both yaw and roll, something like a falling
leaf. On full scale aircraft it's an excellent way to promote a demand for
additional airsick bags from the rear seat passengers. Spiral stability and
dutch roll are intimately connected, both controlled by the balance between
dihedral and vertical fin. Too much fin or not enough dihedral and you get
spiral instability; too much dihedral and/or not enough fin and you get
dutch roll. It's very difficult to find that exact balance where you don't
get some of one or the other.
So how does spiral stability work? Imagine an aircraft that has just
dropped a wing in response to a gust. It hasn't really started turning yet,
so there isn't any centrifugal force of significance at this point. The
lift vector's horizontal component starts pulling to one side, and its
reduced upward component allows the model to begin to descend. In effect,
the model looks like it's sliding down along the slope of the tilted wing.
At this point a couple of things happen. The sideways motion acting on the
dihedral of the wing causes a yaw that increases in angle of attack on the
down wing panel, and decreases the angle of attack on the other one. This
causes a difference in lift between the two, that tries to roll the
aircraft back to level. On high wing models, the yaw can cause a difference
in air pressure on the sides of the fuselage, which increases the lift of
the down wing panel, and decreases the lift of the other panel. On low wing
aircraft the opposite can occur. This is why sometimes a high wing aircraft
can get away with less dihedral than an equivalent low wing design.
Meanwhile, the fin and rudder are also reacting to this yaw. They attempt
to yaw the aircraft back in line with the new airflow direction, even while
the dihedral effects of the wing are trying to roll it back the other way.
If the fin and rudder, plus the overbanking tendencies that take hold as
the aircraft begins to turn, are powerful enough, their corrections can
cancel out the dihedral's attempts to roll the aircraft back towards level
flight. The aircraft stays banked, and may even tighten up into an eventual
"graveyard spiral", the classic example of spiral instability. On the other
hand, if the dihedral effects dominate, then the aircraft will tend to roll
back towards level flight. However, if the fin/rudder effects are unable to
zero out the yaw as as the bank angle comes back to zero, then the aircraft
will continue rolling into a bank in the other direction. This can lead to
a chain reaction, with the yaw and roll effects chasing each other back and
forth like a dog chasing its tail. This is our old nemesis, "dutch roll".
For trainers, it might seem that shading the balance in favor of more
spiral stability might be desireable, for that often advertised (but seldom
delivered) ability to roll out level if the controls are released.
Unfortunately, the ensuing dutch roll is likely to drive beginners crazy!
The exception might be very lightly loaded trainers with very long tail
moments (like our new 2-meter Chrysalis), where the curvature of the
airflow in the turns can be used to help the spiral stability without
getting into dutch roll problems. This generally isn't as effective on
aircraft with higher wing loadings because the turning radius is larger for
a given bank angle, which reduces the curvature of the airflow. Of course
the tail moment must not be TOO long, since too much of a good thing there
can make consistent, tight turns very difficult. Some of our competitors'
products with unusually long tail moments have been observed to have some
trouble in that regard. Everything in an aircraft design influences
everything else. If you go overboard trying to fix one problem, you're
likely to create new problems in other areas.
Aircraft with aft-mounted Whitcomb winglets (the kind that develop strong
lift forces inward towards the center of the wing) such as the Rutan
"Vari-eze" and "Long-eze", and the Beech "Starship" also can have very
positive spiral stability, provided that they also have reasonably strong
yaw-to-roll coupling. The lift of the faster-moving winglet on the outside
of the turn is greater than the slower-moving winglet on the inside of the
turn, which tends to yaw the aircraft away from the turn, resulting in a
roll towards level flight.
In any case, too much spiral stability is not necessarily a good thing,
because it can make it more difficult to do smooth turns. Somewhere close
to neutral spiral stability is generally accepted as the most desireable
setup. On thermal soarers we spend a huge amount of effort in both the
engineering and test phase to get a design that will go around and around
in perfect circles all day long with an absolute minimum amount of control
inputs.
Now let's address some of the comments in various postings to this thread:
...It sure LOOKS like it needs more tip dihedral. Maybe it feels different
if you are the one on the sticks, as an observer it appears to yaw a lot
before it rolls, that is a sure sign to me of insufficient dihedral on a
rudder / elevator plane.
Yes and no. On a rudder/elevator model, some yaw is required in order to
cause a roll response. How much is "too much" is to some extent a matter of
opinion. A more important issue is whether or not the model has enough roll
response to effectively deal with the typical levels of turbulence the
model should reasonably be expected to handle.
One other factor to consider is airspeed. If the pilot has the model at
very low airspeed, then control response is likely to be degraded. On large
models it's well known that near stall you should expect the controls to be
a bit "mushy", but what many folks don't realize is that on small models
this degradation often begins well above stall. This is due to the effects
of Reynolds number. As you slow down, L/D and max lift coefficient
decrease, and drag increases. This not only reduces performance, it also
contributes to adverse yaw and therefore degrades roll response.
Yes it is possible to make controls that are powerful enough to overcome
this, but that is not always a wise thing to do. It can make the controls
overly sensitive at higher speeds, and also removes a means of warning to
the pilot that he/she is flying in a poor area of the performance envelope.
A model with a designed-in mushiness in the controls that begins just
before the model actually gets deep into the poor L/D zone can warn the
pilot before any serious performance losses occur.
Dihedral is PRIMARILY for roll recovery (roll stability). It's only
secondarily that it works as a poor-mans aileron. When a rudder-elevator
control scheme is chosen on a plane for lightness, simplicity, ease of
building, or whatever, you understand that you're sacrificing a true 3-axis
control function for a quasi-2-axis system that RESULTS in 3-axis control.
This is basically true most of the time, although I personally don't like
to think of it as a case of one thing being more important that the others.
Dihedral can also be used to improve PERFORMANCE in a turn. We've found
this in a number of cases on HLG's, and it can be observed on a number of
soaring birds.
You strive to achieve a "feels good" balance between roll recovery
dihedral and the dihedral required to get a satisfactory wing roll response
once you initiate the rudder. You don't want to overpower one with the
other.
Well, not exactly. The two are not mutually exclusive. You do generally
need more dihedral for adequate roll response with rudder than what is
required for adequate roll stability alone, but there is no detriment to
roll stability from the extra dihedral. You do, however, need more fin area
to control the dutch roll behavior. If you're seeing a degradation in
handling after an increase in dihedral, it's probably because you didn't
also re-size the fin properly.
What do you mean when you say really stable? If you put it in a 45 degree
bank at 250 feet of altitude how high is it when the plane recovers on its
own? Does it? If it pretty much holds the bank till it hits the ground it
isn't stable ;-).
Oh, contrare, mon ami! If you put a model in a 45 degree bank and it
faithfully holds that bank angle all by itself through multiple circles, it
sounds pretty stable to me! If it happens to hit the ground in the process
because you didn't bother to give it the extra bit of up elevator it needed
to replace the lift it's now using to turn (because YOU told it to do so),
then I'd say the problem in this case is not with the airframe design, it
sounds to me more like trouble with a loose nut on the end of the control
stick. What you describe is more in the area of pitch stability, not roll
stability.
Well, this isn't much of a tip dihedral question anymore, it gets into
the whole realm of "spiral stability" of which I have TRIED to grasp, but
claim no fame to having mastered it or even beginning to understand it!
Rudder area is certainly an integral part of the equation. I've toyed with
having Darwin put a larger rudder on the Push-E Cats to offset some of the
"rudder area" that is up front (namely the nose!) <
The key question here is do you actually have any problems with spiral
stability (does the model tend to steepen the bank angle by itself and/or
fall out of the turn into a gradually steepening "graveyard spiral)? If so,
add some dihedral and/or reduce the fin/rudder area. Does it have a problem
with dutch roll? add some fin/rudder area or reduce dihedral. Does it have
both? Try increasing the tail moment arm, then go through a re-sizing of
the fin/rudder area. Does it require too much yaw to get the desired roll
rate? Increase dihedral, but be prepared to also increase fin/rudder area
if some dutch roll problems show up.
I've flown Darwin's Pushy Cat, and although I don't have enough stick time
to get truly familiar with it, it didn't seem to have any particularly
objectionable characteristics from what I could tell. The roll response
wasn't as crisp as I personally prefer for my own models, but probably
about right for a model that might be flown by a lot of first-time beginners.
...To be truly stable, a plane should recover in all 3 axis in a
"reasonable amount of time". That "time" factor is the key issue in
people's perceived
stability of a plane.
Well, no, if it's wing loading is more than in the "very low" category, it
will probably have very sluggish self-recovery from roll (if at all)
provided the turn is coordinated to begin with. BTW, for exactly this
reason, free flight models generally do NOT make coordinated turns. Instead
they are set up for a skidding turn, with an excess of "top" aileron input
and enough "bottom" rudder to force a turn against the aileron. If the turn
was truly coordinated, the model would have no way to detect changes in
bank angle (for the reasons I discussed above), and therefore could not
hold a specific bank angle. When I was a kid in grade school and first
attempting to master FF hand-launched gliders, I watched quite a few of my
little creations spiral into the ground until someone explained this
principle to me.
...I had a Graupner Partenavia for several years...this plane (built per
the plan) had so little roll stability as to be laughable. The roll
response with initial rudder application was not too bad, if you did the
initial rudder application slowly it would look to an observer like a
normal start of a turn. The problem was recovering from the turn! Let go of
the rudder and the little
bit of elevator required for the turn and the thing would happily slide off
to the inside of the turn with no hint of a recovery. At that point
application of opposite rudder would cause a 20 degree yaw change on the
fuselage and a delayed roll response to level flight...Lot's of [folks]
either crashed or had big difficulties flying it because the roll reponse
was so out of whack. Being a reasonably proficient pilot I quickly figured
out the method required to make it look OK in the air. Ease into the rudder
to start the turn so that the fuselage didn't radically yaw off the line of
flight, to exit the turn you needed to give opposite rudder before
releasing the elevator and as the wing got close to level even ease in a
bit of down elevator.
This doesn't sound as much like a roll stability problem (although the bit
about sliding off to the inside of the turn does suggest that the dihedral
is a little marginal) as it sounds like a roll authority problem. First of
all, as I discussed above, simply centering the rudder is NOT a reasonable
way to expect any airplane to roll out of a turn. Some aircraft might
actually do that (typically lightly loaded models with very long tails, as
I discussed above, but even then they will probably do it very sluggishly),
but it is unreasonable to EXPECT that a model behave that way. The real
problem here as I see it is that the aircraft didn't roll out of the turn
when opposite rudder was applied.
To understand this situation, consider that the Partenavia is a scale model
of a full-scale twin-engined aircraft. Granted, it might not be exactly
scale, but it must be close enough to scale to at least maintain a general
resemblance. This requirement limits the model designer's options in some
crucial areas related to handling qualities. First of all, the full scale
aircraft was designed to use ailerons as the primary roll control. The
dihedral was therefore set to provide adequate roll stability, which in
this particular case you don't want to have very much. A twin with strong
dihedral effects is likely to get into some major wallowing problems in
turbulence, because of all the weight in engines and fuel tanks that are
located quite far from the C/G. It's better to let the aircraft tend to
ignore momentary disturbances from gusts, etc.. As far as the fin/rudder
area is concerned, the main factor determining that on a full scale twin
engined aircraft is the rudder authority required to overcome asymmetric
thrust in case of an engine failure. These two factors mean that a full
scale twin is likely to have minimal dihedral, but gobs and gobs of extra
fin/rudder area. This is a perfect recipe for some spiral instability
problems when this aircraft is scaled
down to model size, and the limited amount of re-sizing possible without
destroying scale appearance may not be enough to entirely fix it. It
appears to me that the biggest mistake in this model probably was in trying
to use rudder instead of ailerons to control roll.
When you make a scale model of a full scale aircraft, it's quite likely
that the constraint of scale appearance will force you into compromises in
other areas. To some extent it's the nature of the beast. When you heap
other constraints on top of that, such as using a control philosophy and
setup that is drastically different from the one the original aircraft used
(such as using rudder for roll on an aircraft designed for ailerons), you
are stacking the deck against yourself.
Again, I'm not implying the Pushy-cat is anywhere near as bad as this
particular plane. I just use it as an extreme example of not enough
dihedral. Rudder / elevator planes should be stable and not require great
feats of piloting skill to make them look smooth in the air. Rudder
/elevator is just another flight control system that should be properly
harmonized, that harmony includes the proper amount of dihedral to result
in stability. Ailerons are different and require minimal roll stabilty.
Not necessarily. As I said, I agree the Partenavia sounds like it might not
have enough dihedral, but mainly from a roll AUTHORITY standpoint; although
low, it sounds to me that the roll STABILITY is not the major failing. The
two are not the same at all. I can fly a plane with marginal stability, as
long as the controls have enough authority.
As far as ailerons REQUIRING minimal roll stability, this is not
necessarily true. If the model has inefficient ailerons that cause lots of
adverse yaw, then low dihedral effect is a requirement, since the adverse
yaw will tend to cancel out the rolling effect of the ailerons.
Unfortunately this is all too common in many aircraft designs, but it is
VERY FAR from being a universal axiom. The key thing to remember is that
the real problem here is the inefficiency of the ailerons. If you can
design ailerons that don't make gobs of drag (and the adverse yaw that goes
with it) when they are deflected downward, then you can have as much
dihedral as you want. One example of exactly this is our old Monarch 'CX'
R/C HLG and Speed 400 electric, the last of the wood-winged Monarchs. This
model had very wide chord (and very efficient) flaperons over the entire
span of the wing from root to tip. It also had the exact same polyhedral
setup as the Monarch 'C', its 2-channel rudder-elevator cousin. This means
that the dihedral of the outer wing panels was considerably more than 20
degrees! Since the flaperons were extremely efficient, there was no adverse
yaw of significance, and the roll rate with aileron alone (i.e.: ZERO
rudder added), and with no aileron differential, was at least as good as
the roll rate with rudder alone (those of you who've flown 2 channel
Monarchs can vouch for those models' nimble roll response on rudder alone).
By coupling in enough rudder to cause some proverse yaw (so that the rudder
induced roll augmented the roll from the flaperon deflection), quite
spectacular roll rates were possible on the 'CX', plus we had the benefits
to circling performance that dihedral can provide.
The 'CX' was an excellent airplane for its time, but the state of the art
moved on, and we now have other models that are even better. We did,
however, keep those super-efficient ailerons. They live on today in
modified form on our Wizard R/C HLG and Speed 400 kits.
After all, the rule of thumb is the fuselage needs to always point in the
direction of flight.
This is a matter of degree. If you want to control roll with rudder instead
of aileron, some yaw is necessary, it won't work otherwise. How much yaw is
acceptable is to some extent a judgement call.
If you can put an aircraft in a flight attitude which requires the
fuselage to yaw well off the flight path for recovery - something is wrong.
"Well off the flight line" being defined as clearly visible from the
ground. All rudder/elevator set ups are going to knock the yaw string off
center a bit every time you turn, it is only a few degrees though.
By that criteria, "something is wrong" with nearly all R/C sailplanes that
don't have ailerons! Like I said, it's a matter of degree. There are a lot
of other factors that come into play. There are times you don't even want
to try to keep yaw at or near zero. In some cases of curved airflow in a
turn, the relative wind at the tail can be different from that at the wing,
in both the pitch and yaw sense, by considerably more than ten degrees! In
this case, the minimum drag might not necessarily occur when the fuselage
at the wing is lined up with the local airflow. In any case, if you have no
ailerons, you will need some yaw during the turn to counteract the airspeed
difference between the inside and outside wingtips.
Although it is a good idea to minimize the amount of yaw required to get a
decent roll rate, what really matters is whether or not you get enough roll
response to deal with the demands of the maneuvers you fly and the
turbulence you fly in.
Don Stackhouse
DJ Aerotech
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