Can you explain why the prop must be tilted up?
From Don Stackhouse:
Uh, oh, now you've done it! You've invited me to submit another answer to
an engineering question! And of course, why would I want to submit a short
answer that only applies to this particular case, when with a little more
work I could give an answer that explains the entire subject? ;-)
Martin Irvine writes:
...I had time to reconsider my last posting. It is true only if the prop
is ahead of the centre of lift. If the pusher is behind this,as it usually
is, then the motor must be tilted "up", to push the nose up, (I think).
At this point I am rather less certain of what I wrote. Maybe Don S. or
Scott can contribute?
Martin, your original post was pretty much correct, but it appears that
some of your reasons might be a little confused. Center of lift has very
little to do with it, but I'm getting ahead of myself a bit.
Oh, boy, now we need to talk about something dear to the heart of most
engineers, the subject of "vectors"! Many of you are probably already
familiar with these. Some of you may have even developed an intense
disliking for them, perhaps from some previous unpleasant academic
misadventures, but for those of you who haven't yet been introduced, I'll
start with a brief (yeah, right!) primer. Some of this explanation is
needed to understand thrust line theory, some will probably be required in
the future for other topics; I might as well give you the whole thing.
Don't worry, I promise to (eventually) get back to the original subject of
thrust lines!
In the engineering world there are, generally speaking, two kinds of
quantities, "scalars" and "vectors". Scalars are simply a quantity, such as
mass or area. Vectors describe something that has both a quantity (or
"magnitude") and a specific direction, such as weights, velocities, and
forces. Thrust is a vector, as is lift and drag.
In engineering analysis we usually represent a vector quantity graphically
as an arrow. The direction of the arrow indicates the direction of the
vector quantity, and the length indicates its magnitude.
If you have several vectors of the same particular type (such as a
collection of forces, or a combination of velocities), all acting on the
same object (our model, in this case), you can graphically add them
together to find the magnitude and direction of a single vector that
represents the combination of all of them together. Re-draw them in a
chain, with the tail of the second arrow starting at the nose of the first,
and the tail of the third starting at the nose of the second, and so on
till the chain is complete. Now draw an arrow from the starting point of
the chain (the tail of the first arrow) to the end of the chain (the nose
of the last arrow). This new arrow is the vector that results from the
combination of all of the arrows in the chain, so therefore we call it the
"resultant".
An example of this is the description of an aircraft in a coordinated turn.
The aircraft is at some given bank angle, with weight pulling down and with
centrifugal force (ok, for all you purists out there, I know I'm supposed
to call it "centripetal" force, but please indulge my bad habits anyway)
that comes from the aircraft's turning flight path pulling out horizontally
to the side. Both of these two forces act through the C/G. If we re-draw
the centrifugal force vector with its tail starting at the nose of the
weight vector, then draw a new vector from the C/G (the start of the weight
vector) to the nose of the centrigugal force vector, we get a vector that
represents the total load on the wings. Please notice two things about this
"resultant": It is longer than the weight vector (in fact the ratio between
the length of the resultant and the length of the weight vector is the "G"
load in the wings), and it is PERPENDICULAR to the wings if the turn is
"coordinated" (i.e.: the bank angle is correct for that particular turn).
Since the airplane cannot distinguish between cetrifugally created forces
and gravity derived forces, and the resultant is perpendicular to the
wings, the aircraft "thinks" it's in level flight, but with a higher
weight. This is why, after you roll to the correct bank angle for a turn
using ailerons or rudder, you center the stick (because the now turning
model thinks it's in level flight) and pull in a small amount of up
elevator (because the model thinks it's heavier, and therefore needs to
make more lift).
The reverse is also true; you can also break a vector down into
"components", any combination of vectors that when added together
nose-to-tail result in the original vector. For example, we could calculate
the lift vector for a wing, then break it down into its components in the
vertical (weight) and horizontal (cent. force) directions.
Now at this moment, I'd like to introduce the subject of "moments", or
twisting forces. There are two basic kinds. A "torque" is a force vector
acting perpendicular to a lever arm (or "moment arm"). It creates a
twisting force in addition to the vector's linear force. A "couple" is a
pure twisting force, without any associated linear force.
We see examples of both of these in a typical helicopter. The power from
the engine, applied to the main rotor shaft and absorbed aerodynamically by
the main rotor blades, creates a "couple", or pure twisting force, that
tries to turn the helicopter away from the desired heading. We counteract
this with a "torque", the thrust of the tail rotor (the force vector)
acting at the end of the tail boom (the moment arm). This cancels out the
couple in the main rotor shaft, so the heading now stays the same, but it
leaves us with a sideways force (the thrust of the tail rotor) which is
trying to push the whole aircraft sideways.
To counteract this, we bank the helicopter slightly the other way. This
tilts the lift vector from the main rotor to one side, so that the main
rotor's lift vector now has a horizontal component equal and opposite to
the thrust of the tail rotor. This stops the sideways drifting effect. Of
course since we're now using some of the main rotor's lift to make sideways
force, and the helicopter still weighs the same, we have to slightly
increase the lift of the main rotor, which increases the required twisting
force in the shaft, which increases the thrust required from the tail
rotor, which increases the required bank angle, which... By now you're
probably beginning to see just why helicopters are so complicated to fly!
If we extend the arrow representing a vector into an infinitely long line,
we have the "line of action" of that vector. In most cases, as long as the
magnitude of the vector stays the same, the location of that vector can be
anywhere along that line of action without changing the way that vector
influences the system it's acting upon. When calculating the moments
created by any particular vector, the moment arm is the perpendicular
distance from the pivot point of the system (for an aircraft in flight,
this is normally the C/G) to the vector's line of action.
(End of part 1, continued in following post)
Don Stackhouse @ DJ Aerotech
djarotec@bright.net
http://www.bright.net/~djwerks/
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